The Effectiveness Of The Conceptual Model Of Virtual Museums In Children's Art Learning: Expert Review
DOI:
https://doi.org/10.56294/saludcyt20252053Keywords:
Virtual Museum, children’s art education, engagement, conceptual model, expert reviewAbstract
Introduction: A new age of digital revolution in children's art education calls for creative teaching strategies. With its immersive and interactive qualities, virtual museum technology presents special chances to foster children's creative growth, creativity, and involvement.
Objective: With a focus on organized, kid-centered experiences that encourage in-depth learning and engagement, this research offers a conceptual model for virtual museums designed specifically for kids' art education.
Method: Three rounds of expert review were used to verify the model. The model's theoretical worth, applicability, and flexibility were emphasized in expert input, which also offered helpful recommendations for its development.
Results: The results show that this conceptual model provides useful advice for creating virtual museum settings that successfully enhance kids' art education. Prototype creation and empirical studies will be part of future research to assess the model's effects on learning outcomes, engagement, and creative development.
Conclusión: The proposed conceptual model offers a structured framework for leveraging virtual museums to enrich children’s art education, fostering creativity, engagement, and deeper learning. Its validation through expert review underscores its theoretical and practical relevance, with future research set to explore its real-world educational impact.
Keywords: Virtual Museum; children’s art education; engagement; conceptual model; expert review
References
1. Radianti J, Majchrzak TA, Fromm J, Wohlgenannt I. A systematic review of immersive virtual reality applications for higher education: Design elements, lessons learned, and research agenda. Comput Educ [Internet]. 2020;147(July 2019):103778. Available from: https://doi.org/10.1016/j.compedu.2019.103778
2. Liao R. Virtual Reality Technology in Art Education System. Front Artif Intell Appl . 2024;383:58–69.
3. Rashid SI. Exploring Virtual Reality in Arts Education. Res Invent J Res Educ. 2024;4(1):26–30.
4. Tengfei X, Guanjie Y. The Interdisciplinary Integration of the Concept of Child-friendly Museums and Virtual Reality Technology. 9th Int Conf Econ Manag Law Educ (EMLE 2023) [Internet]. 2024;28–34. Available from: https://www.researchgate.net/publication/386093475
5. Hui J, Zhou Y, Oubibi M, Di W, Zhang L, Zhang S. Research on Art Teaching Practice Supported by Virtual Reality (VR) Technology in the Primary Schools. Sustain. 2022;14(3).
6. Zouboula N, Fokides E, Tsolakidis C, Vratsalis C. Virtual Reality and Museum: An Educational Application for Museum Education. Int J Emerg Technol Learn. 2008;3(December):89–95.
7. Raza DA. Art and Education: Fostering Creativity and Critical Thinking in Humanity. J Relig Soc [Internet]. 2023;1(1):13–25. Available from: https://islamicreligious.com/index.php/Journal/article/view/19
8. Tsita C, Satratzemi M, Pedefoudas A, Georgiadis C, Zampeti M, Papavergou E, et al. A Virtual Reality Museum to Reinforce the Interpretation of Contemporary Art and Increase the Educational Value of User Experience. Heritage. 2023;6(5):4134–72.
9. Pei X, Fu S, Jiang T. An empirical study on user experience evaluation of VR interface in digital museums. Data Inf Manag [Internet]. 2023;7(4):100057. Available from: https://doi.org/10.1016/j.dim.2023.100057
10. Li Y, Tajul Shuhaizam bin Said. Children’s Learning Experiences in Immersive Museum Art Education: An Observational Case Study. Int J Educ Humanit. 2025;19(3):165–9.
11. Pavlović D. Digital Tools in Museum Learning – a Literature Review From 2000 To 2020. Facta Univ Ser Teaching, Learn Teach Educ. 2022;(January):167.
12. Mamur N, ÖZSOY V, KARAGÖZ İ. Digital Learning Experience in Museums: Cultural Readings in a Virtual Environment. Int J Contemp Educ Res. 2022;7(2):335–50.
13. Klentien U. Development of Virtual Museum Model for Youth. Int J Inf Educ Technol. 2022;12(4):313–7.
14. Ali, Qalander B, Mohd ML Bin, Ismail SA bin. The role of Human Capital, Structural Capital, and Relational Capital in HEIP.pdf. In: uum.edu.my. 2023. p. 63–71.
15. Ali QB, Zin MLBM, Ismail SA bin. Empowering knowledge management in enhancing the performance of higher education institutions in the era of industrial revolution 4 . 0 : A mediating role of innovation. 2025;
16. Ali QB, Zin MLBM, Ismail SA Bin. The Role of Human Capital, Structural Capital, and Relational Capital in Higher Education Institutions Performance. J Manag Info. 2024;63–74.
17. Zhang M, Li H. Design and Application of Digital Museum Platform Based on VR Technology. Proc 2024 Int Conf Image Process Multimed Technol Mach Learn IPMML 2024. 2025;140–5.
18. Roussou M. Immersive Interactive Virtual Reality in the Museum. Proc TiLE - Trends Leis Entertain. 2001;(May 2001):CD-ROM.
19. Tomte C. Digital Competence in Teacher education. Learn Teach with Media Technol - ATEE-SIREM Winter Conf Proc. 2013;173–82.
20. Sangamuang S, Wongwan N, Intawong K, Khanchai S, Puritat K. Gamification in Virtual Reality Museums: Effects on Hedonic and Eudaimonic Experiences in Cultural Heritage Learning. Informatics. 2025;12(1).
21. Tam CO, Hui CKY. Teachers Curating Virtual Exhibitions for Learning Visual Arts: A Study of Impact and Effectiveness. Int J Art Des Educ. 2023;42(3):469–85.
22. Li J, Nie JW, Ye J. Evaluation of virtual tour in an online museum: Exhibition of Architecture of the Forbidden City. PLoS One [Internet]. 2022;17(1 January):1–17. Available from: http://dx.doi.org/10.1371/journal.pone.0261607
23. Tian X. Research on the Application of Interaction Design in Museum Exhibition. J Glob Humanit Soc Sci. 2022;3(2):28–9.
24. Tatlı Z, Çelenk G, Altınışık D. Analysis of virtual museums in terms of design and perception of presence. Educ Inf Technol [Internet]. 2023;28(7):8945–73. Available from: https://doi.org/10.1007/s10639-022-11561-z
25. Daniela L. Virtual museums as learning agents. Sustain. 2020;12(7).
26. Sylaiou S, Liarokapis F, Sechidis L, Patias P, Georgoula O. Virtual Museums : First Results of a Survey on Methods and Tools. Virtual Real. 2005;(Figure 3):1–6.
Downloads
Published
Issue
Section
License
Copyright (c) 2025 Qiu Kaiwen, Aliza Binti Othman, Nadia Diyana Binti Mohd Muhaiyuddin (Author)

This work is licensed under a Creative Commons Attribution 4.0 International License.
The article is distributed under the Creative Commons Attribution 4.0 License. Unless otherwise stated, associated published material is distributed under the same licence.