Development of an Android-assisted STEAM-based Project Based Learning Model in Informatics Subjects at Vocational High Schools

Authors

DOI:

https://doi.org/10.56294/saludcyt20251826

Keywords:

4C Soft Skills, 21st Century, ADDIE, Android, Industrial Revolution 4.0, Project-Based Learning, SMK, STEAM

Abstract

This research aims to develop a STEAM-based Project-Based Learning (PjBL) model (Science, Technology, Engineering, Arts, and Mathematics) assisted by Android in Informatics subjects at SMK. This model was developed using the ADDIE (Analysis, Design, Development, Implementation, and Evaluation) approach to ensure its effectiveness and usefulness in improving student competence. With the integration of technology and a project-based approach, this model is expected to improve students' skills in problem solving, creative thinking, technical skills, and soft skills. 21st-century learning demands a learning model that is able to develop student competencies, especially in the aspects of critical thinking, creativity, communication, and collaboration (4C). The challenges of the industrial revolution 4.0 also require vocational education, especially in SMK, to produce graduates who are work-ready and able to adapt to technological developments. However, the low absorption rate of SMK graduates in the industrial world indicates a competency gap that must be addressed. Therefore, an innovative learning model is needed that can integrate 21st-century skills with industry needs. The results of this study are developing a STEAM-based project-based learning model. It has validity, practicality, and effectiveness that has been tested so that it is feasible to use in informatics subjects in vocational schools. The implications of this research can improve student learning outcomes in terms of cognitive, affective, psychomotor, and improve student soft skills. Thus, this learning model can be an effective alternative in supporting Informatics learning in SMK to face the challenges of the digital era and industrial revolution 4.0.

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Published

2025-06-25

How to Cite

1.
Thaha and Ghafara S, Ambiyar A, and Giatman M, and Jalinus N, and Rizal F, and Fadhillah F. Development of an Android-assisted STEAM-based Project Based Learning Model in Informatics Subjects at Vocational High Schools. Salud, Ciencia y Tecnología [Internet]. 2025 Jun. 25 [cited 2025 Jul. 20];5:1826. Available from: https://sct.ageditor.ar/index.php/sct/article/view/1826