Improving Grade 11 Learners Conceptual Understanding On Evolution Through Who Wants To Be A Quizizz Millionaire

Authors

  • Vanjoreeh A. Madale Faculty, College of Education-Department of Science and Mathematics Education, Mindanao State University-Iligan Institute of Technology, Iligan City, Philippines Author https://orcid.org/0009-0002-0229-755X
  • Douglas A. Salazar Faculty, College of Education-Department of Science and Mathematics Education, Mindanao State University-Iligan Institute of Technology, Iligan City, Philippines Author
  • Monera A. Salic-Hairulla Faculty, College of Education-Department of Science and Mathematics Education, Mindanao State University-Iligan Institute of Technology, Iligan City, Philippines Author https://orcid.org/0009-0002-9535-2465
  • Angeline P. Dinoro Faculty, College of Education-Department of Professional Education, Mindanao State University-Iligan Institute of Technology, Iligan City, Philippines Author
  • John Jr G. Adil Faculty, College of Education-Department of Professional Education, Mindanao State University-Iligan Institute of Technology, Iligan City, Philippines Author https://orcid.org/0009-0006-8108-3988
  • Arlyn R. Alcopra Faculty, College of Education-Department of Professional Education, Mindanao State University-Iligan Institute of Technology, Iligan City, Philippines Author

DOI:

https://doi.org/10.56294/saludcyt20251489

Keywords:

Gamified Learning, Conceptual Understanding, Evolution Education, Student Engagement, Quizizz

Abstract

This study aimed to improve Grade 11 learners' conceptual understanding of evolution through the gamified intervention Who Wants to Be a Quizizz Millionaire. Utilizing a quasi-experimental pretest-posttest design, the study compared the performance of an experimental group that participated in the gamified activity with a control group that received traditional instruction. Results indicated a significant improvement in the experimental group's posttest scores (p < 0.001), demonstrating the effectiveness of the intervention. The gamified approach increased engagement, reinforced learning, and simplified complex evolutionary concepts. Thematic analysis of student feedback highlighted key themes such as Engagement, Ease of Understanding, and Reinforcement of Learning, with students expressing enthusiasm and a preference for interactive learning methods. However, challenges such as poor internet connectivity were noted. The study concludes that gamified learning strategies can enhance student motivation, comprehension, and retention, making them valuable tools for teaching challenging science topics. Recommendations include improving technological infrastructure, providing teacher training in gamified strategies, and addressing individual learning needs. Despite limitations like sample size and technological constraints, this research supports the integration of gamification to create dynamic, effective, and enjoyable learning environments in science education.

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Published

2025-03-06

How to Cite

1.
Madale VA, Salazar DA, Salic-Hairulla MA, Dinoro AP, Adil JJG, Alcopra AR. Improving Grade 11 Learners Conceptual Understanding On Evolution Through Who Wants To Be A Quizizz Millionaire. Salud, Ciencia y Tecnología [Internet]. 2025 Mar. 6 [cited 2025 Apr. 28];5:1489. Available from: https://sct.ageditor.ar/index.php/sct/article/view/1489