Improving Students’ Cognitive Abilities and Motivation in Kinematics Material Through Egamerasi Media
DOI:
https://doi.org/10.56294/saludcyt20251429Keywords:
educational games, multiple representations, cognitive abilities, ARCS motivationAbstract
Introduction: Kinematics is considered as difficult material. Learning media greatly supports the achievement of learning objectives. Educational games have been proven to be an attraction for students to learn, easy to use in learning. However, in a preliminary study, the use of educational games, students' conceptual understanding was still in the moderate category. While the presentation of material with a multiple representations approach has been proven to make it easier for students to understand science concepts. The purpose of this study was to test the results of the development of Educational Game Based Multiple Representations (EGAMERASI) as a science learning media to improve students’ understanding and motivation in learning.
Methods: This study is an experimental study in the testing activity of using EGAMERASI media on a limited scale. The research instruments include cognitive ability tests and student learning motivation questionnaires. Data analysis used descriptive quantitative to determine the effectiveness of increasing EGAMERASI, and students’ ARCS motivation levels.
Results: The results of this study are 1) EGAMERASI has been proven to increase the average cognitive ability in the high category and is effective in the domains of knowledge, understanding, application, and analysis. Moreover, at the cognitive level of evaluation and synthesis are included in the category of quite effective, and 3) the increasing of ARCS motivation scores are attention 89%, relevance 90%, confidence 85%, and satisfaction 88%, including overall 87%.
Conclusions: All of indicators were responded by students and included in the category of making students very motivated in learning.
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